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Maneater truth quest1/7/2024 ![]() Seeing the new weapons of war for the first time is a thrill, especially facing off against helicopters – leaping into the air to chew on one of those metal dragonflies is just delightful. Speaking of dimwitted AI, the humans and sea creatures that are usually pushovers up their game slightly in Truth Quest, now coming after you with helicopters, massive warships, and freaky new radiation powers that can seriously mess you up. Or they do, but they throw them so incompetently that you’ve gotta flail around desperately trying to grab one before they explode, probably taking more damage in the process than you would have if you’d have just gnawed on whatever it is you’re trying to blow up. ![]() The only issue is that you can’t use the Whipshot unless you’ve got AI enemies throwing explosives at you, and sometimes they don’t when you really need them to. You can use this to satisfyingly destroy structures or helicopters that would otherwise be out of your reach, or to do serious damage to high level enemies. While the Whipshot wasn’t required a whole lot to get through the original campaign, it’s absolutely necessary in Truth Quest as some enemies can only be hit from a distance. One thing that does manage to stand out is how much Truth Quest makes use of Maneater’s Whipshot attack, which lets you grab grenades, torpedoes, or other explosive projectiles thrown at you, and tail-thwack them back at your enemies. The new laser attack is so overpowered there's little reason to use anything else. None of these are real game changers aside from the organ mod that lets you heal over time, but at the very least they give you some carrots on a stick to grind toward as you work your way through the new region and hunt a mysterious new predator. Watching helicopters get knocked out of the sky and people explode as you melt their faces with it never really gets old, but its mere existence also undermines a lot of the other combat choices you could be making.Īlongside the new body mod there are five new organ evolution mods, an added organ slot, and an increased max level of 40 (raised from 30 in the base campaign). This new ability is cool, but it’s also so overpowered that there’s little reason to use anything else, as you’re able to blast apart even the toughest enemies with relative ease. There’s a fantastic new evolution set that turns you into an irradiated demon of the sea with the ability to shoot lasers out of your mouth like Godzilla. However, that’s not to say that there is nothing new in Truth Quest. But if you’re wondering whether its shallow combat and simplistic upgrades can sustain that excitement for the roughly 15 hours it takes to become a hulking megashark and reach the end of its uninspired satirical revenge story… it cannot." -Dan Stapleton, Score: 7 "It’s absolutely fun to play as mutant Jaws on steroids! Maneater chews the metaphorical scenery as often as it has you devouring humans and the diverse aquatic inhabitants of the Gulf of Mexico, and that’s some good dumb entertainment – for a while. As over-the-top premises go, seeing Westhaven go from eccentric documentarian to babbling conspiratorial psychopath is entertaining and well written, even if a lot of the things you’re doing along the way feel extremely similar to when he was sane. What you’re actually after isn’t very well explained, but the story ultimately unfolds into a by the numbers hunt for a creature called the Atomic Leviathan. Having finished his documentary about a bull shark and Scaly Pete, Maneater’s narrator has naturally now gone full conspiracy theorist, sending you on a quest to uncover the truth that the Illuminati satanic lizard people are hiding. ![]() ![]() These activities are just as fun as they were in the base campaign, but unfortunately they’re just as monotonous too. You’ll still get to hear hilarious narrator Trip Westhaven (once again voiced by Archer’s Chris Parnell) say outlandish stuff while you explore a new area of Port Clovis, and it’s still exciting to kill-or-be-killed by bounty hunters who bear down armies upon you in an effort to taste your delicious shark meat. This expansion mostly offers more of what you’ve already seen, sending you on familiar missions to eat hapless humans, destroy boats, or kill fellow sea dwellers. The nonsensical delight of Maneater's shark-RPG premise made for an amusing if somewhat repetitive campaign last year, but the recycled ideas of its new Truth Quest DLC don’t do much to stop that novelty from wearing thin. ![]()
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